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Teletype for Atom

If this happens after you copied gamslice.txt to the GAMS system directory please double check the name of the file (sometimes you will find a second extension like gamslice.txt.txt). Do not try to modify the contents of the license file. First of all, I love this, it's really really good. I had a problem initially with SA (Steam Version) though. GGMM looks for 'gtasa.exe', but the executable is actually 'gta-sa.exe'. Not sure if Steam will open the game after I renamed it, I haven't tried yet. Would be a little annoying if I had to swap the -/ for playing/GGMM. FPS Monitor tracks your PC's hardware state and displays this information as an overlay in-game. It can collect hardware usage statistics and will warn you when. The Microsoft® Windows® Installer is an application installation and configuration service. WindowsInstaller-KB893803-v2-x86.exe is the redistributable package for installing or upgrading Windows Installer. GGMM Founded in 2001, began as a design house. Due to the high demand for its innovative products, GGMM launched its own brand in 2008. We are devoted to providing the end-user with the best experience possible, specializing in visually elegant yet highly functional digital technology solutions.

Great things happen when developers work together—from teaching and sharing knowledge to building better software. Teletype for Atom makes collaborating on code just as easy as it is to code alone, right from your editor.

Share your workspace and edit code together in real time. To start collaborating, open Teletype in Atom and install the package.

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ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.
A computer with Windows 7 SP1, 8.1 or 10 and .NET Framework 4.5 or higher installed is required.

ReShade features its very own shading language and transcompiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...

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And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.


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As of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.

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